Episode
Listen to episode 007 of Dialogue Tree here.
All other platforms can be found at dialoguetree.cc.
Introduction
I started writing this episode 8 years before I even had the notion to start a podcast. When it came to actually putting it onto virtual paper, it was both tremendously easy and tremendously hard. Trying to summarise 8 (actually, 40) years of history, of culture, business and all that personal stuff, is a challenge. An opportunity, some might call it.
You should always approach any white man talking about a video games console on the internet with extreme caution. So, I should try to explain why this episode exists, what it aims to do, and what you might get out of it.
In this episode, I try to talk about why the Nintendo Switch is what it is. I try to talk about why and how it succeeds. I try to talk about what it means in the broader context of the games industry. And, of course, I talk about what it has meant to me. I don’t blame you if you’re not interested in that last bit, so I try to keep it brief, whilst expressing what is universal about the Switch experience, what we’ve all taken from it.
There is history, but I’m no historian. This is no Did You Know Gaming or Nintendo Forecast level documentary. I’m no social theorist, so don’t expect any grand insights into how the Switch, particularly during the pandemic, changed our relationships with each other. But, I think I articulate a few points that haven’t been done to death elsewhere, in ways that aren’t explicitly harmful to your ears. I think there’s a few good lines in there. As ever, for better or for worse, there’s a load of original music.
Ultimately, I intended to write a celebration of this platform. It has faults of course, but leaves the industry, and us, in a better place than we were when it arrived. Before the shiny new guy arrives, it’s time to spend a moment with the old friend, looking back at where they came from, and to the long and winding road that lead us from a Kyoto shinkansen, to the top of the world.
Show notes
Part I: Pre-history, or "Attract Mode"
The Curta:
The history of the CURTA calculator
Gunpei Yokoi:
There’s a wealth of great material about Yokoi-san, so I’ll limit this to the most recent, comprehensive overview of his life and career:
Part II: Identity, or “feeling younger than we are today”
Iwata, on Nintendo’s identity:
"We don't care about what other companies are doing"
Part III: The bottom of the well, or “blue sky thinking”
Iwata on a move into mobile gaming:
"If we did this, Nintendo would cease to be Nintendo."
r/nintendo: A brief history history of Nintendo's Mobile Games
Nintendo March 2015 press briefing:
Official Nintendo press materials
Analysis of the move into mobile from The Guardian
Part IV: The history of now, or "checkpoint"
The game where you put the Joy Con inside a toilet roll:
How Nintendo balance development, innovation, and budget:
“Bigger budgets do not necessarily equate to better ideas”
Nintendo’s profits during the Switch era:
“Nintendo's profit during the Switch era surpass the combined profit from 1981 to 2016.”
Part V: Extra life, or my time with the Switch
Keza MacDonald has written extensively about the Switch, and the role it has played in her family life. Her excellent archive is here:
Keza MacDonald at The Guardian
One notable article is here:
Nintendo at naptime: how to play video games after having a baby
Part VI: Leave luck to heaven
Never forget, you can always get one over on dorks like me by pointing out this, from Wikipedia:
Mouse Work Switch 2 trailer:
Fast Fusion Switch 2 trailer:
Outro
Thanks for reading. You can find the show online at dialoguetree.cc. Talk to you next time.
Andrew